Being a child has never been easy. In addition to reconciling activities such as studying, eating, sleeping and, above all, playing, the little ones have always been a thermometer for testing some technological innovations. Whether the mind is free of prejudice – or with less prejudice than that of adults – is the easy capacity for persuasion or even the rapid diffusion of ideas and manias between members of the same group.
Broadcasting the media, such as television and radio, is an example in which the children actively participated along with the housewives. Moved, mainly, by the shows of freshmen and artists with beautiful voices or beautiful faces, the children took the parents to know and to admire these novelties. The power of influence was so great that, over the years, programming was developed exclusively for them.
The same has occurred with the videogame, gaming platform in which the user designs on television movements made on a remote control. In the 80’s, the first console became a fever among the children of the time, who begged the parents a copy and also the game of fashion. The adults usually twisted their noses at this idea, but soon they settled for it, since, in addition to their children’s insistence, the device also brought into the house those who were accustomed to spend most of the day outside. Such a feat is repeated to this day, but today’s video games are far more developed than those of the past, using techniques never imagined by the 1980s.
Today, young people have access to a much wider range of technological innovations and at a much greater speed than ever before. Computers, responsible for the fever of the 1990s and 2000, are now obsolete. They only use them to perform schoolwork and play games – in a role similar to video games. Their function was almost replaced by smartphones, increasingly modern and increasingly common among people of this age group.
As with videogames, there is intense discussion among parents about the use of new technologies, such as cell phones and tablets, by their children. There is no point in distancing children from innovations: they will be hit anyway, whether through the internet, classmates or even on the street. Adults have to know how to measure how healthy it is to release the child’s access to technology, creating specific schedules for each function of their daily life.